Monday 22 February 2016

Eighth week of production

Completing shot 6. Going to try complete all shots that are drafted this week. Plan to come in everyday.

next to do shot 7.

Going to try complete shot 5 (longest shot) on tuesday when I have the longest time in university.

will try draw last two backgrounds with rough animation.

Monday 15 February 2016

Seventh week of production

Testing for timing in my project right now. The beginning is only 7 seconds long. So I might have to make it bit longer. im gonna render out all my sketchy boring animation and put it all together to see how long these shots are. If it's not like 25/ 30 seconds after it all then I'll make the beginning longer. It's gonna be shorter than I planned initionally cuz Im cutting stuff out but I want it to take it's time.

Monday 8 February 2016

Sixth week of Production

I finished painting the final credit image, as well as the animation that goes on it. I wanted to make the mushroom bounce as much as possible, so I animated a few inbetween to make the mushroom feel squashy.


I also started animating shot 6. I want to enjoy this shot as it is one of my longest shots, so I made Kiba sorta walk confidently silly.


Monday 1 February 2016

Fifth week of Production

Got to finish the close up reaction shot 10

Started also on shot 5

Thinking of redoing the running scene as that might be too hard to pull off effectively.

Possible solutions being:


  • Have Kiiba run off screen (as planned)

  • the Nian follow her

  • Yells offscreen cut to black and dragging sounds


Then continue with plan, This maybe easier to produce in the long run.